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Tetris Couldn't Succeed at The Game Awards — A New Category Could Fix That

Each time a major honors show draws close, you'll find a clamor for the addition fresh award types to honor overlooked contributions and delight the hearts of enthusiasts with niche passions.

Another commentator previously argued supporting a scary games classification. That would be fantastic. The same goes for tabletop games, representing someone's personal cause. Yet I need to apologize in advance if I try to elbow in front since similar to single-minded supporters, there's a strong justification for why my demand stands as crucial above others. The demand is this: We need an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works is not a science; opinions vary greatly, and it will always generate discussions resulting in unclear classifications. This explains why film award organizations don’t do it. However, it represents an unavoidable compromise in the world of video games, showing incredible range they barely qualify a single creative category.

For comprehensive acknowledgment of interactive entertainment excellence to be recognized, while allowing diverse titles to compete fairly, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events presently include classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these award types actually cover numerous genres, and you can find room for numerous titles.

Different situation exists for logic-based experiences. No appropriate category exists to accommodate them. Examine these examples from this year’s best games, showing diverse approaches: building puzzles from a specific release, intense tile-matching in a different title, thought-provoking social scenarios in another game. What category would fit them within current classifications? Simply put, no category fits.

The Representation Problem

There are dozens outstanding logic titles published annually that have no home during gaming ceremonies, if they accidentally match classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive Indie races.

  • An iconic brain-teaser received no recognition completely during that awards season
  • Another imaginative release received no nominations in 2019
  • Popular arranging title received no acknowledgment recently
  • Just some brain-teasers managed to sneak into independent or mobile categories

Value of Brain-Teasers

These are often small games, but the art in brain-teasers holds tremendous importance. Well-known matching games count as most engaged experiences globally maintaining this status for over a decade.

The famous puzzle experience competes with well-known building titles competing to become highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and engaging with diverse game types.

The Solution and Justification

Puzzle games wouldn’t have that issue. It would be easy to populate multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, since numerous excellent numerous deserving experiences.

And to reiterate, these include experiences without proper classification at major gaming awards. Puzzle game makers operate at the challenging frontier interactive creation, creating some of the purest expressions of gaming itself. Just like movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting generations.

About the author

Jill Holmes

A seasoned gaming analyst with a passion for slot mechanics and casino strategies, sharing insights to help players win big.

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